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SourceDotNET
Source.NET
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Eliminate some allocations per frame/tick
- #208
#208
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marchc1
merged 12 commits into
SourceDotNET:main
SourceDotNET/Source.NET:main
from
ZehMatt:gc-optimizations
ZehMatt/Source.NET:gc-optimizations
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Oct 19, 2026
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Eliminate some allocations per frame/tick
#208
marchc1
merged 12 commits into
SourceDotNET:main
SourceDotNET/Source.NET:main
from
ZehMatt:gc-optimizations
ZehMatt/Source.NET:gc-optimizations
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Commits
Commits on Oct 17, 2026
Make FrameSnapshotEntry a struct and pool snapshot arrays
ZehMatt
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2dc8f75
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Reuse render view objects instead of allocating them every frame
ZehMatt
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1e4ec4b
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Stop allocating surface lists in world and translucent draws
ZehMatt
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a29d019
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Fix bone access leaking a stack entry every HudUpdate
ZehMatt
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c37eb93
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Reuse datatable stacks in local entity transfer
ZehMatt
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703d941
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Reuse the sorted temp entity list in WriteTempEntities
ZehMatt
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006c519
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Collect receiving clients on the stack in SendClientMessages
ZehMatt
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63f477b
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Pool partition visit sets instead of allocating one per query
ZehMatt
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b630fa5
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Reuse the available user command list in PhysicsSimulate
ZehMatt
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58f763a
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Convert the light cache types to structs
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19d5dd4
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Make MatRenderContextPtr a ref struct so it can't be boxed
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6a034ef
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Make PortalRect a struct and stackalloc the portal clip buffers
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44cddd2
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