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Player use & entity holding #163
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27d2bfc
BaseEntity OnControls/IsFollowingEntity, TRAIN_ defines
marchc1 c18e88d
Player +use: FindUseEntity, PlayerUse, ItemPreFrame
marchc1 66fc3ad
HL2_Player PlayerUse + use deny sound
marchc1 4fe551f
Weapon/item ObjectCaps and Use
marchc1 32d8c12
NPC ObjectCaps
marchc1 e2d8cc6
Regenerate entities checklist
marchc1 745517f
WCEditPosition -> WorldcraftEditPosition
marchc1 ef937ef
TransformAnglesToLocalSpace/WorldSpace
marchc1 abc08b5
PropData + IBreakableWithPropData impl
marchc1 48fd018
Player pickup controller (+use carry)
marchc1 aae58b6
PhysicsProp ObjectCaps/Use, BreakableProp propdata
marchc1 989eff2
Regenerate entities checklist
marchc1 ab9280e
fix GrabController attached entity handle being readonly
marchc1 72fef9a
Draw engine version text above the menu
marchc1 8d6a9c3
EHANDLE Locker was readonly
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This might be better to have as an enum actually