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Player use & entity holding - #163
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marchc1
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Oct 11, 2026
| public const int SF_TRACKTRAIN_USE_MAXSPEED_FOR_PITCH = 0x0100; | ||
| public const int SF_TRACKTRAIN_UNBLOCKABLE_BY_PLAYER = 0x0200; | ||
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| public const int TRAIN_ACTIVE = 0x80; |
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This might be better to have as an enum actually
ZehMatt
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Oct 11, 2026
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Should fix most of the things missing there.
Also fixed a readonly EHANDLE while I was at it