Full-featured Nintendo Virtual Boy game development application.
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Updated
Oct 16, 2026 - TypeScript
Full-featured Nintendo Virtual Boy game development application.
A versatile, object oriented Nintendo Virtual Boy game engine.
Adventure platforming game demo for Nintendo Virtual Boy.
Virtual Vibes is an upcoming fast-paced rhythm game for the Virtual Boy, inspired by classics like StepMania, where arrows approach a central D-pad from all four directions.
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.
Virtual Boy remake of Play Novel: Silent Hill (GBA).
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.
Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.
Full language support for Virtual C, VUEngine's C dialect, providing syntax highlighting, bracket matching, folding and Intellisense.
Barebone project to be used as the foundation of new VUEngine projects.
"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.
25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.
# Andoka-2 H.5 Andoka now TV
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