A platform for building, porting, and extending retro games and applications built on the tile-based, indexed-color (CLUT) paradigm, enabling revival and enhancement of existing titles without the original source. Native, cross-platform declarative rendering, virtualization, and co-execution for retro software (Game Boy, SNES, and beyond).
gamedev framework gameboy game-engine cpp game-development virtualization hypervisor porting snes retrogaming cycle-accurate retro-gaming exact-timings co-execution game-preservation multi-guest declarative-rendering
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Updated
Oct 29, 2026 - C++