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Commodore 64 emulator toolkit with batteries included but swappable. Baremetal emulation on RPI3.

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Zinc64

Build Status Crates.io

Overview

zinc64 is a Commodore 64 emulator toolkit "with batteries included but swappable". It is designed to be used as a standalone emulator or a library used to build new emulators. The design philosophy allows for each component to be swapped out and replaced by different implementation. Therefore, special considerations were made to model interactions between chips without coupling them together.

It implements MOS 6510 CPU, MOS 6526 CIA, MOS 6581 SID, MOS 6567/6569 VIC chipset as well as various devices and peripherals available with C64.

Story

zinc64 was started as an exercise to learn Rust and explore Commodore 64 hardware in more detail. Somewhere around mid 2016 I needed to feed my 8-bit nostalgia so I picked up a working Commodore 64 (physical version) and started to assemble various accessories required to get software onto it. Soon enough I had picked up a copy of C64 Programmer's Reference Guide and the rest is now history.

2020 is bringing support for revised OpenGL port with console support and bare-metal environments, more specifically a bare-metal Raspberry Pi 3 port. See crates/rpi (zinc64-rpi) for an early preview.

Design

Crates

Crate Path Contents
zinc64-engine crates/engine chips, signal lines, peripherals and the C64 board
zinc64-loader crates/loader readers for PRG, P00, CRT, TAP and BIN images
zinc64-debug crates/debug command executor, text monitor and radare2 servers
zinc64 crates/app the desktop emulator

Status

Class Component Status
Chipset 6510 CPU Done
Chipset Memory Done
Chipset 6526 CIA Done
Chipset 6581 SID Done
Chipset 6567 VIC Done
Device Cartridge Done
Device Floppy Not Started
Device Datassette Done
Device Keyboard Done
Device Joystick Done
Device Mouse Not Started
Debugger Remote Done
Debugger Radare2 Done
Format Bin Done
Format Crt Done
Format D64 Not Started
Format P00 Done
Format Prg Done
Format Tap Done
Format T64 Not Started
Client OpenGl In Progress
Client Raspi3 In Progress

Roadmap

  • v0.9 - opengl client
  • v0.10 - rpi port
  • v0.11 - floppy support

Getting Started

  1. Install Rust compiler or follow steps @ https://www.rust-lang.org/en-US/install.html.

     curl https://sh.rustup.rs -sSf | sh
    
  2. Clone this repository.

     git clone https://github.com/binaryfields/zinc64
    

    or download as zip archive

     https://github.com/binaryfields/zinc64/archive/master.zip
    
  3. Build the emulator.

     cd zinc64
     cargo build --release --all
    
  4. Run the emulator.

     ./target/release/zinc64
    

    or start a program

     ./target/release/zinc64 --autostart path
    

Windows Considerations

  1. Install Microsoft Visual C++ Build Tools 2017. Select Visual C++ build tools workload.

Debugger

To start the debugger, run the emulator with '-d' or '--debug' option. Optionally, you can specify '--debugaddress' to bind to a specific address.

    ./target/release/zinc64 --debug

To connect to the debugger, telnet to the address and port used by the debugger.

    telnet localhost 9999

Debugger commands and syntax are modeled after Vice emulator. To see a list of available commands, type in the debugging session:

    help

or to get help on a specific command:

    help <command>

Radare2

Initial support for radare2 has been merged in version 0.3. To start the emulator with RAP server support, run

    ./target/release/zinc64 --rap 127.0.0.1:9999

and connect with

    radare2 -a 6502 -d rap://localhost:9999/1

Examples

I've included a number of examples from Kick Assembler that I've used to test various components of the emulator. They can be found in the bin folder of this repository and started with the emulator's autostart option.

    ./target/release/zinc64 --autostart bin/SineAndGraphics.prg
Program Status
6502_functional_test.bin Pass
FloydSteinberg.prg Pass
KoalaShower.prg Pass
Message.prg Pass
MusicIrq.prg Pass
Scroll.prg Pass
SID_Player.prg Pass
SimpleSplits.prg Fails
SineAndGraphics.prg Pass

Tests

The cpu validation was performed with the help of Klaus2m5 functional tests for the 6502 processor

    ./target/release/zinc64 --console --loglevel trace bin/6502_functional_test.bin 

Keyboard Shortcuts

Shortcut Function
Escape Console
Alt-Enter Toggle Full Screen
Alt-F9 Reset
Alt-H Activate Debugger
Alt-M Toggle Mute
Alt-P Toggle Pause
Alt-Q Quit
Alt-W Warp Mode
Ctrl-F1 Tape Play/Stop
NumPad-2 Joystick Bottom
NumPad-4 Joystick Left
NumPad-5 Joystick Fire
NumPad-6 Joystick Right
NumPad-8 Joystick Top

Credits

  • Commodore folks for building an iconic 8-bit machine
  • Rust developers for providing an incredible language to develop in
  • Thanks to Rafal Wiosna for passing onto me some of his passion for 8-bit machines ;)
  • Thanks to Klaus Dormann for his 6502_65C02_functional_tests, without which I would be lost
  • Thanks to Dag Lem for his reSID implementation
  • Thanks to Christian Bauer for his wonderful "The MOS 6567/6569 video controller (VIC-II) and its application in the Commodore 64" paper
  • Thanks to Peter Schepers for his "Introduction to the various Emulator File Formats"
  • Thanks to c64-wiki.com for my to go reference on various hardware components

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Commodore 64 emulator toolkit with batteries included but swappable. Baremetal emulation on RPI3.

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