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Pull requests: ValveSoftware/gamescope

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Pull requests list

OpenVRBackend: fix double cursor in Papers Please
#2425 opened Sep 20, 2026 by matte-schwartz Collaborator Loading…
build: disable c++ modules
#2423 opened Sep 20, 2026 by RipleyTom Loading…
feat: libinput pointer settings, exposed as convars
#2418 opened Sep 20, 2026 by GustavoBelo Loading…
Improve frame pacing
#2417 opened Sep 18, 2026 by matte-schwartz Collaborator Loading…
build: don't fail meson setup if git is missing
#2400 opened Sep 11, 2026 by chewi Loading…
Add support for VK_EXT_present_timing + layer queue improvements
#2395 opened Sep 9, 2026 by matte-schwartz Collaborator Loading…
color: fix the native gamut blend on HDR10 output
#2389 opened Sep 9, 2026 by matte-schwartz Collaborator Loading…
steamcompmgr: preserve override content across Xwayland blits
#2377 opened Sep 6, 2026 by matte-schwartz Collaborator Loading…
Support streaming a disconnected display after booting headless
#2372 opened Sep 4, 2026 by matte-schwartz Collaborator Loading…
pipewire: keep the capture size the consumer asked for
#2371 opened Sep 4, 2026 by matte-schwartz Collaborator Loading…
wlserver: Fix left-click stuck after 2-finger tap
#2346 opened Aug 23, 2026 by danielzgtg Loading…
drm: support tiled displays as a single logical output
#2344 opened Aug 22, 2026 by arnoutzw Loading…
VRR flicker mitigations
#2326 opened Aug 17, 2026 by matte-schwartz Collaborator Loading…
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