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SourceDotNET
Source.NET
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Async shader loading and caching
- #178
#178
Merged
marchc1
merged 17 commits into
SourceDotNET:main
SourceDotNET/Source.NET:main
from
ZehMatt:async-shaders
ZehMatt/Source.NET:async-shaders
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Oct 13, 2026
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Async shader loading and caching
#178
marchc1
merged 17 commits into
SourceDotNET:main
SourceDotNET/Source.NET:main
from
ZehMatt:async-shaders
ZehMatt/Source.NET:async-shaders
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Commits
Commits on Oct 13, 2026
Rename ShaderFlags to ShaderRenderStateFlags
ZehMatt
committed
eeee8ac
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Add ShaderFlags enum and return it from IShader.GetFlags
ZehMatt
committed
a31814b
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Use ShaderParamFlags instead of int in ShaderParam
ZehMatt
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f23a626
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Add CreateSharedContext to IGraphicsContext
ZehMatt
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1caab7f
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Fix shadow state shader handles defaulting to index 0
ZehMatt
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b0b44ec
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Redeclare gl_PerVertex in the clip planes shader include
ZehMatt
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c456906
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Compile shaders on a worker thread as separable programs
ZehMatt
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f4f5995
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Cache compiled shader programs on disk
ZehMatt
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5cd836c
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Show the loading progress dialog on every map load
ZehMatt
committed
5e17104
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Load all shader combos during map load
ZehMatt
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d9466e9
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Split shader source lines as spans instead of strings
ZehMatt
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50d69de
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Build shader source once per file and share it across variants
ZehMatt
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2855ad2
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Explicit layout in shader in/out
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marchc1
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9dc0d1a
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Different attempt for shared context
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marchc1
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e1ff92c
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Keep per-stage pixel and vertex shaders
marchc1
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9a4f5d5
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better shader warnings when this fails
marchc1
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1d0751f
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Compile shaders on the main context with parallel shader compile
ZehMatt
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f78eb76
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