Repository navigation
Optimizations - #176
Merged
Merged
Optimizations#176
Conversation
These seem to be pretty fast, and the frozen dictionary cost at startup was suboptimal
ZehMatt
approved these changes
Oct 13, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
These are a few runtime and startup optimizations. I think for in-game, we will require mat_queue_mode, which will require a general review of where I've been slacking on that. I'm not opposed to doing that? (maybe starting this weekend??). We seem to get similar performance on d2_coast_07 now though with it off in both gmod and source.net (with a few extra fps in SDN, but we dont have everything rendering quite yet either, so...)
Startup also is a little better now, KeyValues parse faster, etc.