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Add Project settings gear with scene switching - #44
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The Project panel now has a settings gear at the top right. Its Change scene submenu lists project scenes, including nested
.sceneand legacy.rscenefiles, and highlights the active scene. Selecting another scene saves pending edits, loads its objects, script attachments, and environment, clears selection/history and refreshes the viewport. Loading or saving errors leave the current document intact. Switching is disabled during play and runtime-change review.External-file reloads now reopen the active scene rather than always loading main. Startup selection on reopening a project is unchanged.
Validation: 66 tests passed across
engine-editorandrustic-editor, including mouse clicks through the nested menu, scene/environment round trips, read-only access, failed load/save preservation, and selecting the current file through a path alias.cargo fmt --all --check, targeted Clippy with warnings denied, andgit diff --checkpassed. The Windows installer build and packaged-setup checks passed, producingRusticGameEngine-Setup-0.1.0-x64-20261021-075728.exe(download artifact). Full Linux and Windows CI passed, including rendering checks, all-target checks, and application smoke tests. Windows passed on retry after an existing Java adapter callback exceeded its three-second timeout on the first attempt. The new scene-switching and alias-preservation tests passed on Windows in both attempts.Companion website documentation: Rustic-Game-Engine/docs#53