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Document scene lifecycle and automatic switching in all script languages - #71
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Document game.scene scene loading, unloading, selection, and loaded-state queries in all ten supported script types. Explain automatic loading by name or path, automatic unloading when switching away, explicitly loaded scene retention, ambiguous-name errors, and failed-switch behavior. Add searchable API routes with language examples, update scene lookup guidance, and explain callback boundaries, global scripts, Play snapshots, memory release, and errors.
Validation: production build, documentation lint, TypeScript, dependency audit, static-export documentation/link checks, and API reference tests passed.
CI: refresh the explicitly reviewed API baseline for all six scene lifecycle signatures and track scene_lifecycle.rs in source drift checks. Verified standalone drift checking and comparison with the reviewed engine checkout, syntax/API examples, 38 unit tests, static documentation/links, lint, TypeScript, production build and dependency audit.