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26 changes: 26 additions & 0 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1707,7 +1707,20 @@ function calcs.perform(env, skipEHP)
local flaskBuffsNonPlayer = {}
local flaskBuffsPerBaseNonPlayer = {}

local slotIndex = env.itemSlotIndex or { }
local orderedFlasks = { }
for item in pairs(flasks) do
t_insert(orderedFlasks, item)
end
table.sort(orderedFlasks, function(a, b)
local posA = slotIndex[a] or 0
local posB = slotIndex[b] or 0
if posA ~= posB then
return posA < posB
end
return (a.id or 0) < (b.id or 0)
end)
for _, item in ipairs(orderedFlasks) do
flaskBuffsPerBase[item.baseName] = flaskBuffsPerBase[item.baseName] or {}
flaskBuffsPerBaseNonPlayer[item.baseName] = flaskBuffsPerBaseNonPlayer[item.baseName] or {}
flaskConditions["UsingFlask"] = true
Expand Down Expand Up @@ -1810,7 +1823,20 @@ function calcs.perform(env, skipEHP)
local charmConditions = {}
local charmBuffsPerBase = {}

local slotIndex = env.itemSlotIndex or { }
local orderedCharms = { }
for item in pairs(charms) do
t_insert(orderedCharms, item)
end
table.sort(orderedCharms, function(a, b)
local posA = slotIndex[a] or 0
local posB = slotIndex[b] or 0
if posA ~= posB then
return posA < posB
end
return (a.id or 0) < (b.id or 0)
end)
for _, item in ipairs(orderedCharms) do
if charmLimit <= 0 then
break
end
Expand Down
10 changes: 10 additions & 0 deletions src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1267,10 +1267,20 @@ function calcs.initEnv(build, mode, override, specEnv)
end
end

env.itemSlotIndex = { }
for _, slot in pairs(build.itemsTab.orderedSlots) do
local slotName = slot.slotName
local item = items[slotName]
local node = slot.nodeId and env.spec.nodes[slot.nodeId]
if item then
local slotIndex = tonumber(slotName:match("%d+")) or 0
-- Repeated flasks/charms keep their earliest active slot.
if not (env.flasks[item] or env.charms[item]) then
env.itemSlotIndex[item] = slotIndex
elseif slot.active then
env.itemSlotIndex[item] = m_min(env.itemSlotIndex[item], slotIndex)
end
end
if item and item.type == "Flask" then
if slot.active then
env.flasks[item] = true
Expand Down
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