Repository navigation
Add Resident Evil: Code: Veronica X (PS3 Recomp) - #2964
Merged
wooferzfg merged 1 commit intoOct 24, 2026
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds a separate autosplitter catalog entry for Resident Evil: Code: Veronica X (PS3 Recomp), the native PC port of the PS3 release. The existing Kapdap entry for RPCS3/PCSX2/Dolphin remains unchanged.
The ASL is based on Kapdap's MIT-licensed Code: Veronica autosplitter, with the original copyright, license and contributor credits retained. Kastiel's adaptation attaches only to
CodeVeronicaPort.exe,CodeVeronicaPort_JP.exeandCodeVeronicaPort_US.exe(EU/JP/US). It locates the exportedg_cv_livesplitstructure through the PE export table, then uses the original PS3 address tables and split logic against the port's guest memory.Supports automatic start, configurable item/boss/event/door splits, the original in-game timer, and optional door load removal. English and Portuguese setup instructions explain selecting Game Time and using only one autosplitter at a time.
Validation:
The qualified game name distinguishes the PC port from the existing emulator entry. This submission does not claim speedrun leaderboard approval.