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Currently with the web worker also when we reach the mesh size of about 1000 or so we get memory issue. I am not a CFD person so i'm guessing a workaround is needed to run the simulation in the WebGPU offloading all the work load to it and only plotting the result.
Currently with the web worker also when we reach the mesh size of about 1000 or so we get memory issue. I am not a CFD person so i'm guessing a workaround is needed to run the simulation in the WebGPU offloading all the work load to it and only plotting the result.
Thanks for the pull request! WebGPU can be a solution. Additionally, using a more memory-efficient linear solver would help. Currently, I’m using lusolve (LU Decomposition), which isn’t ideal for large problems (mesh size ~1000, as you noted). An iterative solver (e.g. GMRES) would be a better option. However, I believe both improvements can be combined (i.e. implementing an iterative solver optimized for GPU). I can create a roadmap for such an implementation.
Yes! exactly i think openfoam using such solvers which are memory efficient to achieve near accurate results. If it is possible like that we can offload chunks of the computation to seperate workers and offload asynchronously to webgpu maybe?
Yes! exactly i think openfoam using such solvers which are memory efficient to achieve near accurate results. If it is possible like that we can offload chunks of the computation to seperate workers and offload asynchronously to webgpu maybe?
Yes, we should do that. I believe that using iterative solvers on the GPU is the only way to have an efficient CFD solver in JS. Also, iterative solvers can produce results as accurate as direct solvers, but they require more iterations (however they use less memory and are better for parallel execution).
I've temporarily disabled the web worker export due to persistent CORS issues when loading Comlink from CDN. Once we resolve these cross-origin restrictions (either by bundling Comlink locally or finding a compatible CDN), we can re-enable this feature. See here: 8e478dd
That can be solved once we use the es export as per the standard that we will follow if we make it as a library in npm. I have solved the issue locally but i think its better to use es dynamic import as that will always maintain the functionality. Is it okay? And if it is then we can restructure the src into a library.
@sridhar-mani Yes, making FEAScript into an npm library would definitely help. This would address the issues with CORS. I'll need a bit of time to read up on npm packaging (I am not as experienced as you in this).
In the meantime, I've implemented a temporary fix for the CORS issues by using a local version of the Comlink library. See here 85fa913
This should work as a temporary solution until we can properly structure the project as an npm package. I am also working on reformulating the examples in order to use the Workers functionality. I am grateful for your help in the project!
No worries. I'm working on writing a import module to import tetra meshes from gmesh. Want a clarification whether that is the best mesh format for FEA.
FYI-Saw the pr its good to use it from local. And it would solve the issue for now in the current stage.
I just want to finalize a couple of features before we prepare the first release (v0.1.0). These are: 1) finalize the 1D solid heat transfer solver and 2) the .msh meshes import. Once those are in place, we will publish it to npm.
Sure we can do it.
These tasks are now complete — the first release is just around the corner! I’ll run some tests over the next 1–2 days to make sure everything is working properly. We will proceed with the npm packaging after that.
Yeah maybe we can try to modularize the code such that it can be a lego like approach like openfoam.
Yes, that's my goal too. Hopefully, we'll get there as development progresses. The idea is to have solvers (e.g., solidHeatTransferScript) that are complete applications for specific types of simulations, analogous to OpenFOAM solvers (e.g., solidFoam). These solvers would call reusable components of the software, such as meshGenerationScript, basisFunctionsScript, numericalIntegrationScript, etc. Ideally, the integration between solvers and reusable components will become more robust and efficient as the project matures.
This issue has been added to the FEAScript roadmap for the upcoming 0.2.0 release (https://github.com/orgs/FEAScript/discussions/17). Specifically, it concerns using GPU acceleration to speed up iterative solvers.
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sridhar-mani commentedon Apr 2, 2025
Also instead of plotting maybe we can make a time dependent solver and try running it in a simple mesh to see how it goes.
nikoscham commentedon Apr 2, 2025
Thanks for the pull request! WebGPU can be a solution. Additionally, using a more memory-efficient linear solver would help. Currently, I’m using lusolve (LU Decomposition), which isn’t ideal for large problems (mesh size ~1000, as you noted). An iterative solver (e.g. GMRES) would be a better option. However, I believe both improvements can be combined (i.e. implementing an iterative solver optimized for GPU). I can create a roadmap for such an implementation.
sridhar-mani commentedon Apr 2, 2025
Yes! exactly i think openfoam using such solvers which are memory efficient to achieve near accurate results. If it is possible like that we can offload chunks of the computation to seperate workers and offload asynchronously to webgpu maybe?
nikoscham commentedon Apr 2, 2025
Yes, we should do that. I believe that using iterative solvers on the GPU is the only way to have an efficient CFD solver in JS. Also, iterative solvers can produce results as accurate as direct solvers, but they require more iterations (however they use less memory and are better for parallel execution).
sridhar-mani commentedon Apr 2, 2025
If possible compile this into a npm library that might be good.
nikoscham commentedon Apr 2, 2025
I'll look into this, thanks for your suggestion
sridhar-mani commentedon Apr 2, 2025
I can help you with that if needed
nikoscham commentedon Apr 2, 2025
I've temporarily disabled the web worker export due to persistent CORS issues when loading Comlink from CDN. Once we resolve these cross-origin restrictions (either by bundling Comlink locally or finding a compatible CDN), we can re-enable this feature. See here: 8e478dd
sridhar-mani commentedon Apr 2, 2025
That can be solved once we use the es export as per the standard that we will follow if we make it as a library in npm. I have solved the issue locally but i think its better to use es dynamic import as that will always maintain the functionality. Is it okay? And if it is then we can restructure the src into a library.
nikoscham commentedon Apr 3, 2025
@sridhar-mani Yes, making FEAScript into an npm library would definitely help. This would address the issues with CORS. I'll need a bit of time to read up on npm packaging (I am not as experienced as you in this).
In the meantime, I've implemented a temporary fix for the CORS issues by using a local version of the Comlink library. See here 85fa913
This should work as a temporary solution until we can properly structure the project as an npm package. I am also working on reformulating the examples in order to use the Workers functionality. I am grateful for your help in the project!
sridhar-mani commentedon Apr 3, 2025
No worries. I'm working on writing a import module to import tetra meshes from gmesh. Want a clarification whether that is the best mesh format for FEA.
FYI-Saw the pr its good to use it from local. And it would solve the issue for now in the current stage.
nikoscham commentedon Apr 9, 2025
Originally posted by @sridhar-mani in #5
I have implemented a simple iterative solver (Jacobi Method) - https://github.com/FEAScript/FEAScript-core/blob/main/src/methods/jacobiSolverScript.js
You can start from this one to test the GPU acceleration on the matrices operations. Apart from WebGPU, an other option is also GPU.js.
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nikoscham commentedon May 13, 2025
These tasks are now complete — the first release is just around the corner! I’ll run some tests over the next 1–2 days to make sure everything is working properly. We will proceed with the npm packaging after that.
sridhar-mani commentedon May 13, 2025
Yeah maybe we can try to modularize the code such that it can be a lego like approach like openfoam.
nikoscham commentedon May 13, 2025
Yes, that's my goal too. Hopefully, we'll get there as development progresses. The idea is to have solvers (e.g., solidHeatTransferScript) that are complete applications for specific types of simulations, analogous to OpenFOAM solvers (e.g., solidFoam). These solvers would call reusable components of the software, such as meshGenerationScript, basisFunctionsScript, numericalIntegrationScript, etc. Ideally, the integration between solvers and reusable components will become more robust and efficient as the project matures.
nikoscham commentedon May 19, 2025
This issue has been added to the FEAScript roadmap for the upcoming 0.2.0 release (https://github.com/orgs/FEAScript/discussions/17). Specifically, it concerns using GPU acceleration to speed up iterative solvers.
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