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1 change: 1 addition & 0 deletions docs/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ Template for new versions:
- `buildingplan`: fix "Unlink all" only unlinking some mechanisms (or crashing) when freeing mechanisms from the building
- `sort`: fix the Places/Workshops and task searches missing workshops by their current display names (e.g. "Stoneworker's Workshop", "Screw Press")
- `stocks`: overlay now resets scroll position when collapsing categories so the item list is no longer left blank and unscrollable
- `strangemood`: updated to match behavior of current DF version
- `tiletypes`: remove plants (including trees) rooted on a tile that is painted into something that cannot host them, so cleared ground no longer regrows floating trees
- `gui/quickfort`: show smoothing designations immediately after applying a blueprint
- `timestream`: deal properly with units who have breathing difficulties
Expand Down
81 changes: 63 additions & 18 deletions plugins/strangemood.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
// Triggers a strange mood using (mostly) the same logic used in-game
// Last updated 2026/09/17 against version 53.16

#include "Console.h"
#include "DataDefs.h"
Expand All @@ -21,6 +22,7 @@
#include "df/entity_raw.h"
#include "df/general_ref_unit_workerst.h"
#include "df/historical_entity.h"
#include "df/history_event_change_hf_moodst.h"
#include "df/inorganic_raw.h"
#include "df/item.h"
#include "df/job.h"
Expand Down Expand Up @@ -500,6 +502,32 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
unit->mood = type;
unit->mood_copy = unit->mood;
Gui::showAutoAnnouncement(announcement_type::STRANGE_MOOD, unit->pos, msg, color, bright);
unit->create_nemesis(0, 1, false);

if (df::global::hist_event_next_id && df::global::cur_year && df::global::cur_year_tick)
{
auto histevent = df::allocate<df::history_event_change_hf_moodst>();
if (!world->worldgen.worldgen_parms.reveal_all_history)
histevent->flags.set(df::history_event_flags::hidden);
histevent->id = (*df::global::hist_event_next_id)++;
histevent->reason = df::history_event_reason::none;
histevent->histfig = unit->hist_figure_id;
histevent->mood = unit->mood;
histevent->site = plotinfo->site_id;
if (auto cur_site = df::world_site::find(plotinfo->site_id))
{
histevent->region_pos.x = cur_site->pos.x;
histevent->region_pos.y = cur_site->pos.y;
}
histevent->region = -1;
histevent->layer = -1;
histevent->year = *df::global::cur_year;
histevent->seconds = *df::global::cur_year_tick;
insert_into_vector(world->history.events, &df::history_event::id, (df::history_event *)histevent);
// TODO: add to active history event collections if necessary
// TODO: add to active mission report if necessary
histevent->add_to_classes();
}

// TODO: make sure unit drops any wrestle items
unit->job.mood_timeout = 50000;
Expand Down Expand Up @@ -697,7 +725,7 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
filter = NULL;
continue;
}
if (filter->getMaterial() != 0)
if (filter->getMaterial() != builtin_mats::INORGANIC)
{
filter = NULL;
continue;
Expand All @@ -708,7 +736,7 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
continue;
}
MaterialInfo mat(filter->getMaterial(), filter->getMaterialIndex());
if (!mat.inorganic->flags.is_set(inorganic_flags::DEEP_SPECIAL))
if (!mat.inorganic || !mat.inorganic->flags.is_set(inorganic_flags::DEEP_SPECIAL))
{
filter = NULL;
continue;
Expand All @@ -719,8 +747,8 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
{
job->job_items.elements.push_back(item = new df::job_item());
item->item_type = item_type::CLOTH;
item->mat_type = filter->getMaterial();
item->mat_index = filter->getMaterialIndex();
item->mat_type = filter->getActualMaterial();
item->mat_index = filter->getActualMaterialIndex();
item->quantity = base_item_count * 10000;
item->min_dimension = 10000;
}
Expand Down Expand Up @@ -784,13 +812,18 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
filter = NULL;
continue;
}
if (filter->getMaterial() != 0)
if (filter->getMaterial() != builtin_mats::INORGANIC)
{
filter = NULL;
continue;
}
MaterialInfo mat(filter->getMaterial(), filter->getMaterialIndex());
if (!mat.inorganic->flags.is_set(inorganic_flags::DEEP_SPECIAL))
if (!mat.material || !mat.material->flags.is_set(material_flags::IS_METAL))
{
filter = NULL;
continue;
}
if (!mat.inorganic || !mat.inorganic->flags.is_set(inorganic_flags::DEEP_SPECIAL))
{
filter = NULL;
continue;
Expand All @@ -801,16 +834,16 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
{
job->job_items.elements.push_back(item = new df::job_item());
item->item_type = item_type::BAR;
item->mat_type = filter->getMaterial();
item->mat_index = filter->getMaterialIndex();
item->mat_type = filter->getActualMaterial();
item->mat_index = filter->getActualMaterialIndex();
item->quantity = base_item_count * 150; // BUGFIX - the game does not adjust here!
item->min_dimension = 150;
}
else
{
job->job_items.elements.push_back(item = new df::job_item());
item->item_type = item_type::BAR;
item->mat_type = 0;
item->mat_type = builtin_mats::INORGANIC;
vector<int32_t> mats;
if (soul)
{
Expand All @@ -819,8 +852,12 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
df::unit_preference *pref = soul->preferences[i];
if (pref->flags.bits.visible &&
pref->type == df::unitpref_type::LikeMaterial &&
pref->mattype == 0 && getCreatedMetalBars(pref->matindex) > 0)
mats.push_back(pref->matindex);
pref->mattype == builtin_mats::INORGANIC)
{
MaterialInfo mat(pref->mattype, pref->matindex);
if (mat.material && mat.material->flags.is_set(material_flags::IS_METAL) && getCreatedMetalBars(pref->matindex))
mats.push_back(pref->matindex);
}
}
}
if (mats.size())
Expand All @@ -834,7 +871,7 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
case job_skill::ENCRUSTGEM:
job->job_items.elements.push_back(item = new df::job_item());
item->item_type = item_type::ROUGH;
item->mat_type = 0;
item->mat_type = builtin_mats::INORGANIC;
item->quantity = base_item_count;
break;

Expand Down Expand Up @@ -1081,15 +1118,23 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
item->mat_type = mat_type;
item->flags2.whole = flags2.whole;
item->quantity = 1;
if (item_type == item_type::BAR)
switch(item_type)
{
item->quantity *= 150; // BUGFIX - the game does not adjust here!
case item_type::BAR:
item->min_dimension = 150;
}
if (item_type == item_type::CLOTH)
{
item->quantity *= 10000; // BUGFIX - the game does not adjust here!
item->quantity *= 150; // BUGFIX - the game does not adjust here!
break;
case item_type::THREAD: // yes, the game actually checks this item type
item->min_dimension = 15000;
item->quantity *= 15000; // but it doesn't adjust quantity
break;
case item_type::CLOTH:
item->min_dimension = 10000;
item->quantity *= 10000; // BUGFIX - the game does not adjust here!
break;
default:
// no adjustment
break;
}
}
}
Expand Down
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