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mod-manager: should warn when a profile is "missing" a new vanilla mod #5839
Whenever Bay12 adds a new vanilla mod, mod profiles may need to be updated to include it. Players should be warned once on the first use of a mod profile if the base game has a different set of "standard" vanilla mods than either the last time the profile was used, or when it was created.
Not sure what needs to be done to accomplish this.
Implementation in DFHack/scripts#1628. Presets record the installed vanilla mod ids on save/overwrite, and load warns once about vanilla mods that appeared in the base game after the preset last recorded that set, provided they are not already in the modlist. Verified end to end on a synthetic mod selection screen.
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Alistair-Afton commentedon Sep 16, 2026
Implementation in DFHack/scripts#1628. Presets record the installed vanilla mod ids on save/overwrite, and load warns once about vanilla mods that appeared in the base game after the preset last recorded that set, provided they are not already in the modlist. Verified end to end on a synthetic mod selection screen.
gui/mod-manager: warn when a preset is missing new vanilla mods