Repository navigation
Gameplan Download Manager - #54
Merged
Merged
Conversation
CalebRose
approved these changes
Sep 27, 2026
Owner
|
I'm not sure how I feel about storing the historic records as json but I'll go with it for now. |
Collaborator
Author
We'll wipe them if they start ballooning in size. Ideally we can use a years worth and then we can kill the code and only re-use it when we want to do major updates again. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Gameplans now Stored for us to re-run historical gameplans and effectively re-run Real User input seasons to compare outcomes of Engine Updates
Related Engine Pull: https://github.com/CalebRose/SimSN-Football-Engine/pull/4
Design Doc: https://saterragames.atlassian.net/wiki/spaces/SimFBA/pages/75137035/Historical+Gameplan+Archiving+and+Test+Bed+Replays