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docs: clarify how .claude skills, commands and agents are used - #327
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…orgeAI#87) Clarify that AutoForge loads its own commands, templates and the playwright-cli skill automatically, and document how to make the gsd-to-autoforge-spec skill available in an existing project via ~/.claude/skills or the project's .claude/skills. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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🔍 QA report: ✅ PassedTester: Ken (cubefarm agent, in a fresh session) · Round: 1 · Author: Guido Docs-only PR that answers issue #87: nothing in .claude/ needs to go into ~/.claude to use AutoForge, except gsd-to-autoforge-spec when used on an existing project, and the README gives working steps for that. Every claim in the new section matches the code (spec_chat_session.py, expand_chat_session.py, prompts.py, package.json files, .npmignore), and the shell commands work as written. Lint and build checks are green.
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Closes #87
What changed
Docs-only change to
README.md:.claude/, who uses it, and whether it needs installing. In short: nothing needs to go into~/.claudeto use AutoForge itself:create-spec/expand-projectcommands are read straight from AutoForge's install dir (server/services/spec_chat_session.py,expand_chat_session.py)templates/are copied into each project's.autoforge/prompts/(prompts.py)skills/playwright-cliis copied into each project's.claude/skills/(prompts.py)claudeinside the AutoForge repogsd-to-autoforge-specon an existing project. It covers symlinking or copying the skill into~/.claude/skills/or<project>/.claude/skills/(npm and source installs, plus a Windows note), then/gsd:map-codebase, then "convert to autoforge"..claude/listsagents/and points to the new section.Verification
package.jsonfiles(.claude/commands,skills,templatesship with npm) and.npmignore(.claude/agents/does not).Assumptions
/gsd-to-autoforge-speccommand, because the command file includes the skill through a project-relative path (@.claude/skills/...) and breaks if it's copied alone. The README notes this.🤖 Generated with Claude Code