Use this repository for public documentation and support references.
Please include:
- Unreal Engine version.
- Target platform.
- Whether the issue happens in PIE, packaged build, or both.
- Target mesh type: static mesh, dynamic mesh, instanced static mesh, or generated mesh.
- The boolean operation and tool shape.
- Debris policy and collision settings.
- Reproduction steps.
For visual issues, screenshots before and after a hit are helpful.
For packaged-build differences, include the packaging log warnings and whether the affected source mesh has valid collision, normals, UVs, and material slots.
For custom tool mesh issues, include:
- The
ToolStaticMeshasset path. - Whether the asset is referenced by cooked content.
- Whether it is included in the network tool mesh whitelist.
- Whether the packaged result falls back to a box/bounds-like cutter.
For debris issues, include the selected SmallDebrisPolicy, RareSmallDebrisChance, SmallDebrisGroups, and whether the target is a static mesh, converted static mesh, ISM/HISM, or dynamic ShatterKit target.
Do not post private package links, license information, credentials, or customer project files in public issues.