@@ -165,7 +165,7 @@ y=y+B aTab1.VehicleHealth = guiCreateLabel ( 0.26, y, 0.25, 0.04, "Vehicle Heal
165165 aTab1 .VehicleCustomize = guiCreateButton ( 0.85 , 0.89 , 0.13 , 0.04 , " Customize" , true , aTab1 .Tab , " customize" )
166166 aTab1 .AnonAdmin = guiCreateCheckBox (0.745 , 0.942 , 0.20 , 0.04 , " Anonymous Admin" , isAnonAdmin (), true , aTab1 .Tab )
167167 aTab1 .GiveVehicle = guiCreateList ( 0.71 , 0.710 , 0.27 , 0.04 , 0.275 , " Give: " .. getVehicleNameFromModel ( aCurrentVehicle ), true , aTab1 .Tab , ' givevehicle' )
168-
168+
169169 local vehicles = {}
170170 for i = 400 , 611 do
171171 local vehName = getVehicleNameFromModel (i )
@@ -495,7 +495,7 @@ function aAdminRefresh ()
495495 local player = getPlayerFromName ( guiGridListGetItemPlayerName ( aTab1 .PlayerList , guiGridListGetSelectedItem ( aTab1 .PlayerList ), 1 ) )
496496 if ( player and aPlayers [player ] ) then
497497 local playerName = aPlayers [player ][" name" ]
498-
498+
499499 if isColorCodeHidden () then
500500 playerName = removeColorCoding (playerName )
501501 else
@@ -525,11 +525,11 @@ function aAdminRefresh ()
525525 if ( getElementInterior ( player ) ) then guiSetText ( aTab1 .Interior , " Interior: " .. getElementInterior ( player ) ) end
526526 guiSetText ( aTab1 .JetPack , iif ( isPedWearingJetpack ( player ), " Remove JetPack" , " Give JetPack" ) )
527527 if ( getPedWeapon ( player ) ) then guiSetText ( aTab1 .Weapon , " Weapon: " .. getWeaponNameFromID ( getPedWeapon ( player ) ).. " (ID: " .. getPedWeapon ( player ).. " )" ) end
528-
528+
529529 local x , y , z = getElementPosition ( player )
530530 local zoneName = getZoneName ( x , y , z , false )
531531 local cityName = getZoneName ( x , y , z , true )
532-
532+
533533 guiSetText ( aTab1 .Area , " Area: " .. getSensitiveText ( iif ( zoneName == cityName , zoneName , zoneName .. " (" .. cityName .. " )" ) ) )
534534
535535 x = getSensitiveText (' %.3f' ):format (x )
@@ -1092,7 +1092,7 @@ function aClientClick ( button )
10921092 guiGridListClear ( aTab2 .ResourceList )
10931093 triggerServerEvent ( " aSync" , localPlayer , " resources" )
10941094 end
1095-
1095+
10961096 -- TAB 3, WORLD
10971097 elseif ( getElementParent ( source ) == aTab3 .Tab ) then
10981098 if ( source == aTab3 .SetGameType ) then aInputBox ( " Game Type" , " Enter game type:" , " " , " setGameType" )
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