From 96ee2fdd7623d6726536418afd563b6e648fba05 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Sun, 11 Oct 2026 13:54:48 +0300 Subject: [PATCH] Fix EF_NODRAW changes not updating the transmit state --- Game.Shared/BaseEntityShared.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Game.Shared/BaseEntityShared.cs b/Game.Shared/BaseEntityShared.cs index db5f6030f..7b6a65763 100644 --- a/Game.Shared/BaseEntityShared.cs +++ b/Game.Shared/BaseEntityShared.cs @@ -646,7 +646,7 @@ public virtual void AddEffects(EntityEffects effects) { Effects |= (int)effects; if ((effects & EntityEffects.NoDraw) != 0) { #if !CLIENT_DLL - // DispatchUpdateTransmitState(); + DispatchUpdateTransmitState(); #else UpdateVisibility(); #endif @@ -664,7 +664,7 @@ public virtual void RemoveEffects(EntityEffects effects) { if ((effects & EntityEffects.NoDraw) != 0) { #if !CLIENT_DLL NetworkProp().MarkPVSInformationDirty(); - // DispatchUpdateTransmitState(); + DispatchUpdateTransmitState(); #else UpdateVisibility(); #endif